Regeneration

Heals the Champion by 10% of their MAX HP at the start of their turn

This is best used on Champions who are hard to take down, but pose significant threat to the enemy team. High HP and high DEF Champions will benefit most from a regular, passive heal. Equip them with a Healing Set to maximize their potential. The heal is based on their actual MAX HP in the battle at the time, including all Great Hall Bonuses, and boosts from other sources.

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Weapon

Primary Stats :
"ATK(+)"
Sub Stats :
"HP(+), HP(%), ATK(%), SPD(+), C.RATE(%), C.DMG(%), RESIST, ACC"
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Helmet

Primary Stats :
"HP(+)"
Sub Stats :
"HP(%), ATK(+), ATK(%), DEF(+), DEF(%), C.RATE(%), C.DMG(%), SPD(+), RESIST, ACC"
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Shield

Primary Stats :
"DEF(+)"
Sub Stats :
"HP(+), HP(%), DEF(%), SPD(+), C.RATE(%), C.DMG(%), RESIST, ACC"
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Gauntlets

Primary Stats :
"C.RATE(%), C.DMG(%), ATK(+), ATK(%), HP(+), HP(%), DEF(+), DEF(%)"
Sub Stats :
"HP(+), HP(%), ATK(+), ATK(%), DEF(+), DEF(%), SPD(+), C.RATE(%), C.DMG(%), RESIST, ACC"
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Chestplate

Primary Stats :
"ACC(+), RESIST(+), HP(+), HP(%), ATK(+), ATK(%), DEF(+), DEF(%)"
Sub Stats :
"HP(+), HP(%), ATK(+), ATK(%), DEF(+), DEF(%), SPD(+), C.RATE(%), C.DMG(%), RESIST, ACC"
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Boots

Primary Stats :
"SPD(+), HP(+), HP(%), ATK(+), ATK(%), DEF(+), DEF(%)"
Sub Stats :
"HP(+), HP(%), ATK(+), ATK(%), DEF(+), DEF(%), SPD(+), C.RATE(%), C.DMG(%), RESIST, ACC"

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